Ten working principles for engineers, and how each one fails
Ten principles that make an engineer good to work with, each grounded in a real situation, plus the failure mode each one produces when overdone.
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Ten principles that make an engineer good to work with, each grounded in a real situation, plus the failure mode each one produces when overdone.
The opportunity map of SDV: what changes economically with OTA and features as software, which technical directions are compounding, and why now is an unusually good entry point for software engineers.